![]() ![]() The last month’s payment for each product will be the product’s purchase price, less all other payments at the monthly payment amount. ACMI is not available for purchases made online at special storefronts. Additional iPhone Payments terms are here (Opens in a new window). Additional Apple Card Monthly Installments terms are in the Apple Card Customer Agreement (Opens in a new window). ![]() Taxes and shipping are not included in ACMI and are subject to your card’s variable APR. Subject to credit approval and credit limit. An iPhone purchased with ACMI is always unlocked, so you can switch carriers at any time. You’ll need to select AT&T, T-Mobile, or Verizon as your carrier when you check out. Available to qualified customers and requires 24-month installment loan when you select Citizens One or Apple Card Monthly Installments (ACMI) as payment type at checkout at Apple. ![]() We'll see.* Pricing for iPhone 15 and iPhone 15 Plus includes a $30 connectivity discount that requires activation with AT&T, T-Mobile, or Verizon. I'll continue to fix any issues and update the systems as I get close to finishing all of the game's systems, but this may be the extent of the content available for the free demo. the bottle puzzle in Jollo's storage dungeon has been greatly improved/fixedĪs always please, please, please provide any feedback you may have! That's how I manage to find all these issues and fix them. you can now rest anywhere you aren't near an enemy, and so on. dead/unconscious characters can now be selected for healing at the temple most of the menu screens have been improved (with one notable bug in the character screen at certain aspect ratios) This has now been fixed in 1.093 (might show up on itch as version 10) ![]() esc now doesn't quit the game automatically (thanks, UE4 PIE default controls) press tab to cycle through available enemy targets in battle No longer will you just have 12 of the same iron longsword, you'll finally be receiving randomized and appropriately leveled loot.Ī huge amount of other changes have been made, including the addition of the 4th dungeon (the mine, north of Lagiprose), a bunch of QOL/UI fixes and improvements The major change is the introduction of the final game's dynamic and procedural equipment system. This is the biggest update to the demo yet. ![]()
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